Shader model 2 profile target. More...
#include <OgreTerrainMaterialGeneratorA.h>

Classes | |
| class | ShaderHelper |
| Interface definition for helper class to generate shaders. More... | |
| class | ShaderHelperCg |
| Utility class to help with generating shaders for Cg / HLSL. More... | |
| class | ShaderHelperGLSL |
| Utility class to help with generating shaders for GLSL. More... | |
| class | ShaderHelperHLSL |
Public Member Functions | |
| SM2Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) | |
| ~SM2Profile () | |
| MaterialPtr | generate (const Terrain *terrain) |
| Generate / resuse a material for the terrain. | |
| MaterialPtr | generateForCompositeMap (const Terrain *terrain) |
| Generate / resuse a material for the terrain. | |
| uint8 | getMaxLayers (const Terrain *terrain) const |
| Get the number of layers supported. | |
| void | updateParams (const MaterialPtr &mat, const Terrain *terrain) |
| Update params for a terrain. | |
| void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) |
| Update params for a terrain. | |
| void | requestOptions (Terrain *terrain) |
| Request the options needed from the terrain. | |
| bool | isLayerNormalMappingEnabled () const |
| Whether to support normal mapping per layer in the shader (default true). | |
| void | setLayerNormalMappingEnabled (bool enabled) |
| Whether to support normal mapping per layer in the shader (default true). | |
| bool | isLayerParallaxMappingEnabled () const |
| Whether to support parallax mapping per layer in the shader (default true). | |
| void | setLayerParallaxMappingEnabled (bool enabled) |
| Whether to support parallax mapping per layer in the shader (default true). | |
| bool | isLayerSpecularMappingEnabled () const |
| Whether to support specular mapping per layer in the shader (default true). | |
| void | setLayerSpecularMappingEnabled (bool enabled) |
| Whether to support specular mapping per layer in the shader (default true). | |
| bool | isGlobalColourMapEnabled () const |
| Whether to support a global colour map over the terrain in the shader, if it's present (default true). | |
| void | setGlobalColourMapEnabled (bool enabled) |
| Whether to support a global colour map over the terrain in the shader, if it's present (default true). | |
| bool | isLightmapEnabled () const |
| Whether to support a light map over the terrain in the shader, if it's present (default true). | |
| void | setLightmapEnabled (bool enabled) |
| Whether to support a light map over the terrain in the shader, if it's present (default true). | |
| bool | isCompositeMapEnabled () const |
| Whether to use the composite map to provide a lower LOD technique in the distance (default true). | |
| void | setCompositeMapEnabled (bool enabled) |
| Whether to use the composite map to provide a lower LOD technique in the distance (default true). | |
| bool | getReceiveDynamicShadowsEnabled () const |
| Whether to support dynamic texture shadows received from other objects, on the terrain (default true). | |
| void | setReceiveDynamicShadowsEnabled (bool enabled) |
| Whether to support dynamic texture shadows received from other objects, on the terrain (default true). | |
| void | setReceiveDynamicShadowsPSSM (PSSMShadowCameraSetup *pssmSettings) |
| Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). | |
| PSSMShadowCameraSetup * | getReceiveDynamicShadowsPSSM () const |
| Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). | |
| void | setReceiveDynamicShadowsDepth (bool enabled) |
| Whether to use depth shadows (default false). | |
| bool | getReceiveDynamicShadowsDepth () const |
| Whether to use depth shadows (default false). | |
| void | setReceiveDynamicShadowsLowLod (bool enabled) |
| Whether to use shadows on low LOD material rendering (when using composite map) (default false). | |
| bool | getReceiveDynamicShadowsLowLod () const |
| Whether to use shadows on low LOD material rendering (when using composite map) (default false). | |
| bool | _isSM3Available () const |
| Internal. | |
| TerrainMaterialGenerator * | getParent () const |
| Get the generator which owns this profile. | |
| const String & | getName () const |
| Get the name of this profile. | |
| const String & | getDescription () const |
| Get the description of this profile. | |
| virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
| Update the composite map for a terrain. | |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
| void * | operator new[] (size_t sz) |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, void *) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Types | |
| enum | TechniqueType { HIGH_LOD, LOW_LOD, RENDER_COMPOSITE_MAP } |
Protected Member Functions | |
| void | addTechnique (const MaterialPtr &mat, const Terrain *terrain, TechniqueType tt) |
| bool | isShadowingEnabled (TechniqueType tt, const Terrain *terrain) const |
Protected Attributes | |
| ShaderHelper * | mShaderGen |
| bool | mLayerNormalMappingEnabled |
| bool | mLayerParallaxMappingEnabled |
| bool | mLayerSpecularMappingEnabled |
| bool | mGlobalColourMapEnabled |
| bool | mLightmapEnabled |
| bool | mCompositeMapEnabled |
| bool | mReceiveDynamicShadows |
| PSSMShadowCameraSetup * | mPSSM |
| bool | mDepthShadows |
| bool | mLowLodShadows |
| bool | mSM3Available |
| TerrainMaterialGenerator * | mParent |
| String | mName |
| String | mDesc |
Shader model 2 profile target.
Definition at line 61 of file OgreTerrainMaterialGeneratorA.h.
enum Ogre::TerrainMaterialGeneratorA::SM2Profile::TechniqueType [protected] |
Definition at line 150 of file OgreTerrainMaterialGeneratorA.h.
| Ogre::TerrainMaterialGeneratorA::SM2Profile::SM2Profile | ( | TerrainMaterialGenerator * | parent, |
| const String & | name, | ||
| const String & | desc | ||
| ) |
| Ogre::TerrainMaterialGeneratorA::SM2Profile::~SM2Profile | ( | ) |
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::_isSM3Available | ( | ) | const |
Internal.
Definition at line 146 of file OgreTerrainMaterialGeneratorA.h.
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::addTechnique | ( | const MaterialPtr & | mat, |
| const Terrain * | terrain, | ||
| TechniqueType | tt | ||
| ) | [protected] |
| MaterialPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::generate | ( | const Terrain * | terrain | ) | [virtual] |
Generate / resuse a material for the terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
| MaterialPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::generateForCompositeMap | ( | const Terrain * | terrain | ) | [virtual] |
Generate / resuse a material for the terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
| const String& Ogre::TerrainMaterialGenerator::Profile::getDescription | ( | ) | const [inherited] |
Get the description of this profile.
Definition at line 178 of file OgreTerrainMaterialGenerator.h.
| uint8 Ogre::TerrainMaterialGeneratorA::SM2Profile::getMaxLayers | ( | const Terrain * | terrain | ) | const [virtual] |
Get the number of layers supported.
Implements Ogre::TerrainMaterialGenerator::Profile.
| const String& Ogre::TerrainMaterialGenerator::Profile::getName | ( | void | ) | const [inherited] |
Get the name of this profile.
Definition at line 176 of file OgreTerrainMaterialGenerator.h.
| TerrainMaterialGenerator* Ogre::TerrainMaterialGenerator::Profile::getParent | ( | ) | const [inherited] |
Get the generator which owns this profile.
Definition at line 174 of file OgreTerrainMaterialGenerator.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsDepth | ( | ) | const |
Whether to use depth shadows (default false).
Definition at line 137 of file OgreTerrainMaterialGeneratorA.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsEnabled | ( | ) | const |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
Definition at line 118 of file OgreTerrainMaterialGeneratorA.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsLowLod | ( | ) | const |
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
Definition at line 143 of file OgreTerrainMaterialGeneratorA.h.
| PSSMShadowCameraSetup* Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsPSSM | ( | ) | const |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
Definition at line 131 of file OgreTerrainMaterialGeneratorA.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isCompositeMapEnabled | ( | ) | const |
Whether to use the composite map to provide a lower LOD technique in the distance (default true).
Definition at line 110 of file OgreTerrainMaterialGeneratorA.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isGlobalColourMapEnabled | ( | ) | const |
Whether to support a global colour map over the terrain in the shader, if it's present (default true).
Definition at line 94 of file OgreTerrainMaterialGeneratorA.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLayerNormalMappingEnabled | ( | ) | const |
Whether to support normal mapping per layer in the shader (default true).
Definition at line 75 of file OgreTerrainMaterialGeneratorA.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLayerParallaxMappingEnabled | ( | ) | const |
Whether to support parallax mapping per layer in the shader (default true).
Definition at line 81 of file OgreTerrainMaterialGeneratorA.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLayerSpecularMappingEnabled | ( | ) | const |
Whether to support specular mapping per layer in the shader (default true).
Definition at line 87 of file OgreTerrainMaterialGeneratorA.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isLightmapEnabled | ( | ) | const |
Whether to support a light map over the terrain in the shader, if it's present (default true).
Definition at line 102 of file OgreTerrainMaterialGeneratorA.h.
| bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isShadowingEnabled | ( | TechniqueType | tt, |
| const Terrain * | terrain | ||
| ) | const [protected] |
| void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
| void * | |||
| ) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
| const char * | , | ||
| int | , | ||
| const char * | |||
| ) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, |
| const char * | , | ||
| int | , | ||
| const char * | |||
| ) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
| const char * | file, | ||
| int | line, | ||
| const char * | func | ||
| ) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
| void * | ptr | ||
| ) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, |
| const char * | file, | ||
| int | line, | ||
| const char * | func | ||
| ) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::requestOptions | ( | Terrain * | terrain | ) | [virtual] |
Request the options needed from the terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setCompositeMapEnabled | ( | bool | enabled | ) |
Whether to use the composite map to provide a lower LOD technique in the distance (default true).
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setGlobalColourMapEnabled | ( | bool | enabled | ) |
Whether to support a global colour map over the terrain in the shader, if it's present (default true).
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerNormalMappingEnabled | ( | bool | enabled | ) |
Whether to support normal mapping per layer in the shader (default true).
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerParallaxMappingEnabled | ( | bool | enabled | ) |
Whether to support parallax mapping per layer in the shader (default true).
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerSpecularMappingEnabled | ( | bool | enabled | ) |
Whether to support specular mapping per layer in the shader (default true).
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLightmapEnabled | ( | bool | enabled | ) |
Whether to support a light map over the terrain in the shader, if it's present (default true).
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsDepth | ( | bool | enabled | ) |
Whether to use depth shadows (default false).
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsEnabled | ( | bool | enabled | ) |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsLowLod | ( | bool | enabled | ) |
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsPSSM | ( | PSSMShadowCameraSetup * | pssmSettings | ) |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
| virtual void Ogre::TerrainMaterialGenerator::Profile::updateCompositeMap | ( | const Terrain * | terrain, |
| const Rect & | rect | ||
| ) | [virtual, inherited] |
Update the composite map for a terrain.
Referenced by Ogre::TerrainMaterialGenerator::updateCompositeMap().
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::updateParams | ( | const MaterialPtr & | mat, |
| const Terrain * | terrain | ||
| ) | [virtual] |
Update params for a terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
| void Ogre::TerrainMaterialGeneratorA::SM2Profile::updateParamsForCompositeMap | ( | const MaterialPtr & | mat, |
| const Terrain * | terrain | ||
| ) | [virtual] |
Update params for a terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mCompositeMapEnabled [protected] |
Definition at line 237 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mDepthShadows [protected] |
Definition at line 240 of file OgreTerrainMaterialGeneratorA.h.
String Ogre::TerrainMaterialGenerator::Profile::mDesc [protected, inherited] |
Definition at line 166 of file OgreTerrainMaterialGenerator.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mGlobalColourMapEnabled [protected] |
Definition at line 235 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 232 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 233 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 234 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLightmapEnabled [protected] |
Definition at line 236 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLowLodShadows [protected] |
Definition at line 241 of file OgreTerrainMaterialGeneratorA.h.
String Ogre::TerrainMaterialGenerator::Profile::mName [protected, inherited] |
Definition at line 165 of file OgreTerrainMaterialGenerator.h.
TerrainMaterialGenerator* Ogre::TerrainMaterialGenerator::Profile::mParent [protected, inherited] |
Definition at line 164 of file OgreTerrainMaterialGenerator.h.
Definition at line 239 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mReceiveDynamicShadows [protected] |
Definition at line 238 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 231 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mSM3Available [protected] |
Definition at line 242 of file OgreTerrainMaterialGeneratorA.h.
Copyright © 2008 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sat Jan 14 2012 18:40:57