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ptex = TextureManager::getSingleton().createManual(
"MyManualTexture", // Name of texture
"General", // Name of resource group in which the texture should be created
TEX_TYPE_2D, // Texture type
256, // Width
256, // Height
1, // Depth (Must be 1 for two dimensional textures)
0, // Number of mipmaps
PF_A8R8G8B8, // Pixel format
TU_DYNAMIC_WRITE_ONLY // usage
);
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// Get the PixelBuffer for face 0, mipmap 0. HardwarePixelBufferSharedPtr ptr = tex->getBuffer(0,0); |
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