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Classes | |
| class | Ogre::DistanceLodStrategy |
| Level of detail strategy based on distance from camera. More... | |
| struct | Ogre::MovableObjectLodChangedEvent |
| Struct containing information about a lod change event for movable objects. More... | |
| struct | Ogre::EntityMeshLodChangedEvent |
| Struct containing information about a mesh lod change event for entities. More... | |
| struct | Ogre::EntityMaterialLodChangedEvent |
| Struct containing information about a material lod change event for entities. More... | |
| class | Ogre::LodListener |
| A interface class defining a listener which can be used to receive notifications of lod events. More... | |
| class | Ogre::LodStrategy |
| Strategy for determining level of detail. More... | |
| class | Ogre::LodStrategyManager |
| Manager for lod strategies. More... | |
| class | Ogre::PatchMesh |
| Patch specialisation of Mesh. More... | |
| class | Ogre::PatchMeshPtr |
| Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More... | |
| class | Ogre::PatchSurface |
| A surface which is defined by curves of some kind to form a patch, e.g. More... | |
| class | Ogre::PixelCountLodStrategy |
| Level of detail strategy based on pixel count approximation from bounding sphere projection. More... | |
| class | Ogre::ProgressiveMesh |
| This class reduces the complexity of the geometry it is given. More... | |
Copyright © 2008 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sat Jan 14 2012 18:40:45